Les formations Infographie | Les formations Computer Graphics

Les formations Infographie

Des cours de formation en informatique graphique en direct, organisés par des instructeurs, démontrent par des discussions interactives et des exercices pratiques les principes fondamentaux de l'infographie La formation en infographie est disponible en tant que «formation en direct sur site» ou «formation en direct à distance» La formation en direct sur site peut être effectuée localement dans les locaux du client Quebec ou dans les centres de formation d'entreprise NobleProg à Quebec La formation en ligne à distance est réalisée au moyen d'un ordinateur de bureau interactif et distant NobleProg Votre fournisseur de formation local.

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Sous-catégories Infographie

Plans de cours Infographie

Nom du Cours
Durée
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Nom du Cours
Durée
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28 hours
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You will learn:

- to create computer graphics
- how to make photos look better
- the rules of retouching and creating photomontages
- how to prepare logos, charts, tables and illustrations
- ho to prepare business cards, simple advertising, billboard and leaflets
- basis of preparation your graphics for print and Web applications

Sample topics:

- my poster
- portrait
- space
- my catalog
- my face
- billboard
- my logo
14 hours
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This course demonstrates through hands-on practice the fundamentals and applications of Inkscape.
14 hours
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The participant will learn during the training:

- use a vector graphics program.
- create simple objects
- creating advanced curves
- create a logo
- tracing elements created on paper or photograph
- receipt of leaflets
- advertising posters
- open and modify documents and PDF vector, EPS
14 hours
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14 hours
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For those who want to start with new software as well as who already know other software for raster graphics and want to quickly start working with new software.
14 hours
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For those who want to start with new software as well as who already know other software for vector graphics and want to quickly start working with new software.
35 hours
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Blender is an open-source 3D computer graphics software tool set for creating animated films, visual effects, art, 3D printed models, interactive 3D applications and video games.

In this instructor-led, live training, participants will learn to create 3D models for video games, 3D printing, house design, etc.

By the end of this training, participants will be able to:

- Understand the principles of modelling
- Understand and manage animations, particle effects, 3D graphics, UV map and unwrap
- Export models and assets to a game engine, 3D printer, or other software

Audience

- Artists
- Game Developers
- Complete beginners

Format of the course

- Part lecture, part discussion, exercises and heavy hands-on practice
21 hours
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FreeCAD is an open-source, customizable, multi-platform, scriptable and extensible parametric 3D modeler for designing real-life objects.

In this instructor-led, live training, participants will learn how to model an object for later construction or 3D printing.

By the end of this training, participants will be able to:

- Use FreeCad's tools and workflows to replace commercial CAD or BIM modeling software
- Write to many formats such as STEP, IGES, STL, SVG, DXF, OBJ, IFC, DAE, etc.
- Use Python to extend FreeCAD's functionality
- Automate FreeCad, build modules and embed FreeCAD into an existing application

Audience

- Designers
- Developers
- Mechanical engineers

Format of the course

- Part lecture, part discussion, exercises and heavy hands-on practice
21 hours
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OpenSCAD is an open-source, script based application for modeling solid 3D CAD (computer-aided design) objects.

In this instructor-led, live training, participants will learn how to create 3D models that can be constructed or 3D printed.

By the end of this training, participants will be able to:

- Create printable 3D models
- Use geometric transformations to create complex 3D shapes
- Model in a non-interactive manner using minimal lines of code

Audience

- Designers
- Developers
- Mechanical engineers
- 3D printing enthusiasts

Format of the course

- Part lecture, part discussion, exercises and heavy hands-on practice
7 hours
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ARToolKit is an open-source tracking library for creating Augmented Reality (AR) applications. It supports Windows, Linux, Mac, Android and iOS.

In this instructor-led, live training, participants will learn how to build an augmented reality mobile application with ARToolKit.

By the end of this training, participants will be able to:

- Develop a mobile application that overlays virtual imagery onto the real world
- Preprocess video to adjust lighting and resolve issues
- Integrate ARToolKit with third-party tools and functionality, including OpenCV, Unity, OpenSceneGraph and the mobile device's GPS, compass, and camera calibration utilities

Format of the Course

- Interactive lecture and discussion.
- Lots of exercises and practice.
- Hands-on implementation in a live-lab environment.

Course Customization Options

- The mobile application developed in this course can be target Android and/or iOS. To request your preference, please contact us to arrange.
7 hours
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This instructor-led, live training in Quebec (online or onsite) is aimed at design engineers, architects, and developers who wish to use Pixar USD to create, build, and share common 3D scenes or assets while working simultaneously from different graphics tools.

By the end of this training, participants will be able to:

- Set up the necessary development environment to start building 3D graphics and workflows.
- Understand the basic USD composition and apply modifications to enhance 3D assets and scenes.
- Share, combine, and transform multiple assets using the supported USD plugins for 3rd party applications (Maya, Katana, and Houdini).
21 hours
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WebGL (Web Graphics Library) is a JavaScript API for rendering 3D graphics within a web browser without the use of plug-ins.

In this instructor-led, live training, participants will learn how to generate realistic computer images using 3D graphics as they step through the creation of an animated 3D application that runs in a browser.

By the end of this training, participants will be able to:

- Understand and use WebGL's various functionality, including meshes, transforms, cameras, materials, lighting, and animation
- Animate objects with WebGL
- Create 3D objects using WebGL

Audience

- Developers

Format of the course

- Part lecture, part discussion, exercises and heavy hands-on practice
14 hours
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This instructor-led, live training in Quebec (online or onsite) is aimed at web designers who wish to use Maya for creating 3D animations.

By the end of this training, participants will be able to:

- Create realistic models and textures in Maya.
- Animate and render projects for high quality playback.
- Simulate natural effects like water and smoke.
14 hours
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This course covers how to program GPUs for parallel computing. Some of the applications include deep learning, analytics, and engineering applications.
21 hours
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This instructor-led, live training course in Quebec covers how to program GPUs for parallel computing, how to use various platforms, how to work with the CUDA platform and its features, and how to perform various optimization techniques using CUDA. Some of the applications include deep learning, analytics, image processing and engineering applications.
14 hours
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This instructor-led, live training in Quebec (online or onsite) is aimed at developers who wish to build hardware-accelerated object detection and tracking models to analyze streaming video data.

By the end of this training, participants will be able to:

- Install and configure the necessary development environment, software and libraries to begin developing.
- Build, train, and deploy deep learning models to analyze live video feeds.
- Identify, track, segment and predict different objects within video frames.
- Optimize object detection and tracking models.
- Deploy an intelligent video analytics (IVA) application.
14 hours
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This instructor-led, live training in Quebec (online or onsite) is aimed at developers who wish to use CUDA to build Python applications that run in parallel on NVIDIA GPUs.

By the end of this training, participants will be able to:

- Use the Numba compiler to accelerate Python applications running on NVIDIA GPUs.
- Create, compile and launch custom CUDA kernels.
- Manage GPU memory.
- Convert a CPU based application into a GPU-accelerated application.
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